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QUESTION 117
Click the Exhibit button.
You create the composition shown in the exhibit. You want to play the movie inside the foot and use the
beach image as the background.
What should you do?
A. choose Alpha Matte Foot in the TrkMat Column on the Surf Movie layer
B. choose Luma Matte Foot in the TrkMat Column on the Surf Movie layer
C. choose Alpha Inverted Matte Foot in the TrkMat Column on the Surf Movie layer
D. choose Luma Inverted Matte Foot in the TrkMat Column on the Surf Movie layer
Correct Answer: D
QUESTION 118
When should you use a Silhouette Alpha?
A. when you want to cut a hole through all layers below your silhouette using the alpha channel of that layer
B. when you want to cut a hole through all layers above your silhouette using the alpha channel of that layer
C. when you want to alter the alpha channel for all layers above your silhouette layer by using the luma levels of the image
D. when you want to alter the alpha channel for all layers below your silhouette layer by using the luma levels of the image
Correct Answer: A
QUESTION 119
Which statement about masks is true?
A. Default temporal interpolation for Mask Shape keyframes is Bezier.
B. You CANNOT change the designation of the first vertex position on a mask.
C. You can copy a Mask Shape keyframe into an effect point property of an effect.
D. Mask Shape keyframes can all be selected at once by double clicking on the Layer Name.
Correct Answer: C
QUESTION 120
You mask a video clip in the Composition window with a rectangular mask that is approximately half the height of the video and the same width as the video. You want to feather only the right-hand edge of the mask. What should you do?
A. decrease the Feather Property value in the mask options until you have the desired result
B. extend the width of the mask off the left hand side; unlink the X and Y feather in the mask options; increase feather width
C. scale the mask down vertically, and unlink the X and Y feather in the mask options; then increase feather width
D. increase the feather property value in the mask options; raise the mask expansion property value until you have achieved the desired result
Correct Answer: B
QUESTION 121
You create a composition that contains a video footage layer of a specific play in a football game. You want to adjust both playback speed and direction and add audio commentary. The output will be a DVD. You enable time remapping for the video layer and notice that in the places the video has been stretched, the action appears jerky.
What should you do?
A. choose Effect > Time > Timewarp; under the Timewarp pulldown, select Whole Frames; under the Tuning pulldown, set keyframes for Vector Detail
B. choose Layer > Frame Blending > Frame Mix; set the quality setting to Draft quality for the layer; enable the Frame Blend switch in the Timeline panel
C. choose Effect > Time > Timewarp; under the Motion Blur option, turn on Enable Motion Blur; select Manual from the Shutter Control pulldown; set keyframes for Shutter Angle and Shutter Samples
D. choose Layer > Frame Blending > Pixel Motion; set the quality setting to Draft quality in the switches column of the Timeline panel; enable Motion Blur for the layer; enable the Motion Blur and Frame Blend switch in the Timeline panel
Correct Answer: B
QUESTION 122
When should you use the Time Warp effect?
A. when you want a mixture of both Pixel Motion and Frame Mix
B. when you have 32-bpc footage in which you are playing with time
C. when you want to smooth out the motion of only one color channel
D. when you want to decrease render time caused by Frame Mix frame blending
Correct Answer: C
QUESTION 123
When should you use Frame-Mix method of frame blending?
A. when you want to speed up render time at the cost of lower quality Motion Blur
B. when you have interpreted your footage at double its frame rate and want to keep the motion smooth
C. when you are time stretching video footage and want to use motion vectors to smooth out the motion
D. when you are time-stretching video footage, and want to create interim frames during repeated footage frames
Correct Answer: D
QUESTION 124
You have taken video of a person examining a 2 X 2 foot piece of cardboard to which you have pasted bright yellow ping pong balls at each of the corners. This person is moving the cardboard as they examine it. You want to track the motion of the cardboard so that you can play a movie in its place. Which Track type should you select from the Tracker Controls panel?
A. Stabilize
B. Transform
C. Parallel Corner Pin
D. Perspective Corner Pin
Correct Answer: D
QUESTION 125
You want to create the effect of a magician waving a magic wand through the air so that you can attach an effect to the tip of the wand. You have appropriate footage but did NOT mark the effect point prior to shooting. The black wand has a white tip and you decide to use the footage as is. You track the motion and notice that even though the tip of the wand is visible throughout the shot, the track point drifts from the tip point of the wand. You also notice that the footage is grainy in some areas.
What should you do?
A. reshoot the footage after first attaching a brightly colored ping pong ball to the tip of the wand
B. drag the current time indicator to the last well-tracked frame; in the Tracker Controls panel click on Options; in the Motion Tracker Options dialog box under Channel, select RGB; click OK in the Motion Tracker Options dialog box; click Analyze Forward or Analyze Backward
C. drag the current time indicator to the last well-tracked frame; in the Tracker Controls panel click on Options; in the Motion Tracker Options dialog box under Channel, select Saturation; click OK in the Motion Tracker Options dialog box; click Analyze Forward or Analyze Backward
D. drag the current time indicator to the last well-tracked frame; in the Tracker Controls panel click on Options; in the Motion Tracker Options dialog box, select Process before Match; click Blur; type a value of 2 to 3 pixels; click OK in the Motion Tracker Options dialog box; click Analyze Forward or Analyze Backward
Correct Answer: D
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